Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f1
Issue ID
816993
Regression
No
[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white artifact appears on specific Android devices
Reproduction steps:
1. Open the attached project (816993-Repro.zip)
2. Open and play "test" scene
3. Notice that white artifact doesn't appear
4. Build and run on specific Android device (Samsung Galaxy S7)
5. Notice that there's a white line on the screen (check Screenshot.png)
Note:
- Issue doesn't reproduce when built with ES 2.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment