Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2.1.0
Issue ID
SPLB-201
Regression
No
Errors "SplineAnimate does not have a valid SplineContainer set." are throws instantly after adding a Spline Components
How to reproduce:
1. Open any project with Splines installed
2. Select any GameObject
3. Add Components "Spline Animate", "Spline Instantiate" or "Spline Extrude"
4. Observe Console
5. Try removing components or adding more and observe the Console again
Actual result: Errors "SplineAnimate does not have a valid SplineContainer set." are thrown immediately after adding these components. The errors thrown also are based on how many of these types of Components are attached to the GameObject.
Removing these Components also throws these Errors.
Expected result: No errors are thrown or rather are thrown only when no Splines are attached and the user is entering Play Mode, the same as everywhere in the Editor
Reproducible with: 2.4.0 (2021.3.31f1, 2022.3.11f, 2023.1.16f1, 2023.2.0b14, 2023.3.0a9)
Reproduced on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed error messages showing in edit mode with spline components in Splines 2.5.1