Search Issue Tracker
Fixed
Fixed in netcode-gameobjects-2.8.0
Votes
0
Found in [Package]
netcode-gameobjects-2.7.0
Issue ID
MTTB-1762
Regression
Yes
This is not supported: Base(AnticipatedNetworkTransform) m_NetworkManager“ is present when entering the Play Mode with Multiplayer Play Mode
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Resources/Scenes/MainMenu.unity” Scene
3. In Multiplayer Play Mode window, tick Player 2 (Window > Multiplayer > Multiplayer Play Mode)
4. Enter the Play Mode
5. In Player 2, observe the Console
Expected result: No Errors exist
Actual result: Error “The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(AnticipatedNetworkTransform) m_NetworkManager“ is present
Reproducible with: 2.6.0 (6000.2.14f1), 2.7.0 (6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Error sometimes appears in main Player’s Console
- User mentioned this Error is sometimes present without using “Multiplayer Play Mode“
- 100% of times reproducible when using “Multiplayer Play Mode“
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Add comment