Search Issue Tracker
Fixed
Fixed in 2020.3.39f1, 2021.3.9f1, 2022.2.0b8
Votes
0
Found in
2020.3.33f1
2022.1.0a10
2022.1.0b16
2022.2.0a10
Issue ID
UUM-3891
Regression
Yes
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when selecting to import a .raw file as Heightmap
Reproduction steps:
1. Open the "Raw test" project
2. Select "Terrain" in the Hierarchy
3. In the Inspector go to Terrain Settings
4. Navigate to Texture Resolution (On Terrain Data) and press Import Raw
5. Chose "\\Raw test\\Assets\\heightmap.raw" and press Open or Cancel
Expected result: Raw image gets imported or canceled
Actual result: Console error: EndLayoutGroup: BeginLayoutGroup must be called first.
Reproducible with: 2020.3.33f1, 2021.3.1f1, 2022.1.0a10, 2022.1.0b16, 2022.2.0a10
Not reproducible with: 2019.4.38f1, 2022.1.0a1, 2022.1.0a9
Note: Reproducible after pressing "Open" or "Cancel" in file explorer
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Add comment