Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.20f1
Issue ID
UUM-69155
Regression
No
Editor is lagging when selecting the asset
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Prefabs/night sky/constellations/carnival” folder
3. Select and open any prefab in that folder
4. In the Hierarchy window select “scene instantiator” child
5. In the Inspector window under the Instantiator (Script) component in the “Prefab to Instantiate” property select any asset
Expected result: Editor works with no freezes or lags
Actual result: Editor is lagging
Reproducible with: 2022.3.20f1 (user's reported version)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: The issue could not be reproduced locally
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.