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Votes
0
Found in
2019.3.10f1
2019.3.11f1
2020.1.0b4
2020.2.0a5
Issue ID
1242625
Regression
Yes
Physics.BakeMesh called on the same mesh from multiple threads can lead to a crash
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2019.3.10f1, 2019.3.13f1, 2020.1.0b4, 2020.2.0a5, 2020.2.0a8
Not reproducible with: 2019.3.0a9, 2019.3.9f1, 2020.1.0b3, 2020.2.0a4
Couldn't test with: 2017.4.40f1, 2018.4.22f1, 2019.3.0a8 (Feature wasn't yet introduced)
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Resolution Note:
It's undefined behaviour to call BakeMesh() on the same mesh at the same time, the calls can't overlap and the calling code has to guarantee that currently. Updated docs.