Search Issue Tracker
Duplicate
Duplicate in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.22f1
2021.2
Issue ID
1380226
Regression
No
Editor sometimes crashes when entering Play Mode
How to reproduce:
1. Open the user's attached project
2. Open "SlotGame" Scene
3. Enter and Exit Play Mode
4. Repeat step 3 until the Editor crashes
Reproducible with: 2019.4.32f1, 2020.3.23f1, 2021.2.4f1
Could not test with: 2022.1.0a16 (wasn't able to repro for a long time)
Notes:
- If the Editor didn't crash for 30 minutes or so, restart the Editor
- The reproduction of the issue might take longer than an hour
First lines of stack traces:
0x00007FF7A0179E95 (Unity) GetOrCreateObjectStoredInField
0x00007FF79D53CB0F (Unity) GeneralMonoObjectToTransferFor<ConfigSettingsRead>
0x00007FF7A0176E44 (Unity) Transfer_ManagedObject<StreamedBinaryRead,0>
0x00007FF79D53BFDB (Unity) ExecuteSerializationCommands<ConfigSettings
0x0000004680107183 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled (UnityEngine.Behaviour)
0x000000467dd3ebdb (Mono JIT Code) [TMPro_UGUI_Private.cs:4517] TMPro.TextMeshProUGUI:SetActiveSubMeshes (bool)
0x0000004680101d11 (Mono JIT Code) [TMPro_UGUI_Private.cs:221] TMPro.TextMeshProUGUI:OnDisable ()
0x00000046c8a73268 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff7bf7d887b (Unity) LinearCollectionField::LinearCollectionField
0x00007ff7bf7b07df (Unity) TransferField_LinearCollection<ReportScriptingObjectsTransfer>
0x00007ff7bdfaedc6 (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
0x00007ff7bf7d67d2 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,0>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance decreases significantly when instantiating a Prefab with many children
- "MissingReferenceException" error is thrown when creating a new "Standard (URP)" scene
- Silent crash when opening a specific project
- "+" shaped artifacts are rendered on UI Toolkit Buttons when the border radius is over 50%, button's opacity is set to 1 and the border has width
- All references to Sprite Atlas and AssetReferenceAtlasedSprite are removed when migrating Sprite Atlas Mode from V1 to V2
This is a duplicate of issue #1346442