Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.3.2f1
Issue ID
765837
Regression
No
Editor crashes on OverridingParameterPreparer::OnPrepareFloat when exiting playmode if world space canvas is visible
How to reproduce:
1. Open the project in the zip-folder "project_for_bug_report.zip"
2. Open the scene "Scenes/Swamp/Swamp_01"
3. Enter playmode and then exit it again. The canvas is created on start
4. Watch unity crash
Note: if when playing Swamp_01 scene, one disables or changes canvas (GameRoot->UIAnchor->FishODex->Canvas and GameRoot->UIAnchor->FishODex->ContentAnchor->MapContent->Canvas) render mode, Unity doesn't crash when exiting play mode
OR
1. Open the project in the zip-folder "project_for_bug_report.zip"
2. Open the scene "Scenes/CatchDisplay"
3. Without doing anything else - open the scene "Scenes/Swamp/Swamp_01"
4. Watch Unity crash
Both ways give the same stack trace in Unity 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment