Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4.0f1
2021.1
Issue ID
1282046
Regression
No
Editor crashes on AnimationLayerMixerPlayable::ProcessRootMotion after connecting TimelinePlayable to AnimationMixerPlayable
Reproduction steps:
1. Open the user's attached "Animancer Timeline Preview Crash.zip" project
2. Load the "Platformer" scene
3. Select the "Brain and Actions" GameObject (the "Knight" GameObject's child object) in the Hierarchy window
4. Click on the "Preview this transition" in the Inspector window > "Platformer - Timeline State Component" (a small eye icon on the right to "Animation" variable")
5. Click on the "Play Transition" button in the Timeline Preview window
--Observe the crash
Reproduces on: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
First lines of the stack trace:
0x00007ff7000bb21a (Unity) AnimationLayerMixerPlayable::ProcessRootMotion
0x00007ff7000b1066 (Unity) AnimationPlayable::ProcessRootMotion
0x00007ff7000bb2ba (Unity) AnimationMotionXToDeltaPlayable::ProcessRootMotion
0x00007ff7000a4abe (Unity) AnimationMixerPlayable::MixerProcess
0x00007ff7000a73fb (Unity) AnimationMixerPlayable::ProcessRootMotion
<...>
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment