Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2018.1.0b10
Issue ID
1011557
Regression
No
Editor crashes at RenderNodeQueue::SyncDependentJobs when submitting ScriptableRenderContext rendering loop for execution
Steps to reproduce:
1. Download 10111557_repro.zip and
2. Open "Ruben" scene (Assets->Ruben)
3. Editor crashes
If Editor didn't crash
4. Open RubenPipleineAsset.cs (Assets->Ruben)
5. Make any change in the script and save (add a comment)
6. When compiling is complete select any object in the hierarchy
Results: Editor crashes when submitting ScriptableRenderContext rendering loop for execution after DrawShadow method call.
Reproduced with: 2018.2.0a4, 2018.1.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment