Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
944413
Regression
No
Editor crashes at prcore::BlitImageRemapNoScale when creating sprite with texture's format set to R8, RG16, RGB9e5Float, YUY2
Steps to reproduce:
1. Download 944413_repro.zip
2. Open "test" scene
3. Enter play mode
Results: Editor crashes when creating sprite from texture which's format is R8, RG16, RGB9e5Float or YUY2
Code snippet:
Texture2D tex = new Texture2D(32, 32, TextureFormat.R8, false);
image.sprite = Sprite.Create(tex, new Rect(0f, 0f, 32f, 32f), new Vector2(0f, 0f));
Reproduced with: 2017.3.0a5, 2017.2.0b8, 2017.1.0p5, 5.6.3p1, 5.5.4p3, 5.5.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused
Add comment