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Fixed in 8.0.1
Votes
6
Found in [Package]
7.1.1
Issue ID
1199093
Regression
No
Editor crashes at GfxDeviceD3D12::BuildTopLevelAccelerationStructure after setting Global Illumination bounces to higher than 1
Steps to reproduce:
1. Create new HDRP project and enable DXR
2. Add Global Illumination Volume (or download 1199093_repro.zip)
3. Change Global Illumination Bounce parameter to 2
Results: Editor crashes after changing Global Illumination Bounce parameter
Reproduced with: 2020.1.0a14 (7.1.1, 7.1.5), 2019.3.0b12 (7.1.1)
========== OUTPUTTING STACK TRACE ==================
0x00007FF63B93F5C9 (Unity) GfxDeviceD3D12::BuildTopLevelAccelerationStructure
0x00007FF63B97611E (Unity) GfxDeviceWorker::RunCommand
0x00007FF63B983FEB (Unity) GfxDeviceWorker::RunExt
0x00007FF63B9843A8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF63C8E4550 (Unity) Thread::RunThreadWrapper
0x00007FFF88797BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFF8988CED1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
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guillaume_unity662
Dec 10, 2019 12:50
Reproduced with 2020.1.0a15 (7.1.6 & 8.0.0)
JPollard
Dec 03, 2019 01:48
Originally occurred running 2019.3b12 with HDRP 7.1.5.
Occurring still now running 2019.3.0f1.
Windows 10 1909, i9-9900k, 32gb ram, RTX 2080
Weidz_
Nov 28, 2019 13:34
Reproduced with 2020.1.0a14 (8.0.0)