Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.3.5f1
Issue ID
822397
Regression
No
[Editor] Changing game view size doesn't update Camera.ViewportToWorldPoint value until next frame
Steps to reproduce:
1. Open attached project
2. Open scene "scene"
3. In game view, make sure that Maximize on play is checked and enter play mode
4. Run scene and notice output in the game view - it shows that ViewportToWorldPoint value is same after Screen.width is changed and only updates in the next frame while Screen.width is updated instantly
Note: doesn't happen when resizing game view BUT happens when game view is resized by resizing whole editor. Only reproducible on editor
Reproduced with: 5.2.4f1, 5.3.6p3, 5.4.0p2, 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Add comment