Search Issue Tracker
Fixed in 0.3.0-preview.4
Votes
0
Found in [Package]
0.0.12-preview.13
Issue ID
1106855
Regression
No
[ECS] EntityDebugger does not show Vector3 and inner struct field names, auto property fields do not appear
Steps to reproduce:
1. Open user attached project
2. Open test scene
3. Press play
4. In Entity Debugger select GLOBAL world
5. Select system ProjectileSys
6. Select "Entity 0"
- Observe that Vector3 - "Velocity", InnerStruct - "State2" field names are not shown and AutoProperty "State" field does not appear
Reproduced in: 2019.2.0a1, 2019.1.0a14, 2018.3.0b12
Reproduced packages: 0.0.12 - preview.21, 0.0.12 - preview.13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment