Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.5.0f3
Issue ID
898022
Regression
No
[DualDisplay] [macOS] Color Picker / Asset Picker opens in the wrong monitor when in fullscreen
Steps to reproduce:
1. Create a new Unity project
2. In Hierarchy window select Main Camera
3. Click on "Background" for a color picker window to pop up
4. Drag the "Color" window to a secondary display
5. Close the "Color" window by pressing the red button
6. Open any application as full screen on a secondary display by pressing the green "Maximize" button
7. Click on "Background" for a color picker to pop up again
Expected result: color picker position is reset to the primary display
Actual result: color picker does not appear
Reproduced on: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1
Note: same issue can be reproduced with asset picker (can be reproduced on Main Camera's field "Target Texture"), but cannot be reproduced with Build settings window (its gets reset to the main display if there's a full screen app on a secondary display)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment