Search Issue Tracker

Active

Under Consideration for 6000.6.X

Votes

0

Found in

6000.3.11f1

6000.4.0f1

6000.5.0a9

6000.6.0a2

Issue ID

UUM-137114

Regression

No

Draw Renderers Custom Pass Variable Rate Shading property is outside its bounds and overlaps with the Custom Passes list bounds and other Custom Passes when added

SRP Settings

-

Steps to reproduce:

  1. Create a new Unity project using the High Definition 3D template
  2. Select any GameObject
  3. Add the Custom Pass Volume component in the Inspector window
  4. Click the "+" button in the Custom Passes list
  5. Select Draw Renderers Custom Pass
  6. Observe the Variable Rate Shading property

Actual results: The Variable Rate Shading property is out of bounds overlapping with the Custom Pass list bounds

Expected results: The Variable Rate Shading property is not overlapping with any other UI elements

Reproducible with versions: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9

Can’t test with versions: 6000.0.70f1 (due to no Draw Renderers Custom Pass)

Tested on (OS): MacOS Silicon Tahoe 26.2

Notes:

  • Also overlaps with other Custom Passes added to the list

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.