Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0b3
2018.1.0a5
Issue ID
971025
Regression
Yes
[OSX][Draw Mode] "Screen position out of view frustum" error while expanding Sprite
Environment:
Unity 2018.1.0a5
MacOS 10.12
What happened
"Screen position out of view frustum" error while expanding Sprite.
Steps to Reproduce
1. Create a new project
2. Import any Sprite
3. In "Hierarchy" > "Create" > "2D Sprite"
4. Assign sprite in Sprite Renderer component.
5. Expand Sprite using rect tool
6. When Sprite goes beyond Screen in Game view, error will occur on Console
Error Details:
Assertion failed: Screen position out of view frustum (screen pos 203.328491, 366.000000) (Camera rect 0 366 872 0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Frequency: Always
Reproduciable on :
Unity 2018.3.0a6, 2017.3.0b9 , Unity 2017.3.0b7, Unity 2017.3.0b3
Not Reproducible on :
Unity 2017.1.0f3 , Unity 2017.2.0f3
Note: Refer attached video.
License type: Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Add comment