Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.0b5
Issue ID
925381
Regression
No
Drag and drop applies changes to a prefab with timeline when in preview mode which cannot be reverted
Steps to reproduce:
1. Open any Unity project
2. Create a new GameObject in the Hierarchy
3. Add a timeline to a GameObject via the Timeline Editor window
4. Drag and drop 'GameObject' to the Project View to create a prefab
5. Make any changes to the GameObject
6. Make sure Timeline is in Preview mode
7. Drag and drop 'GameObject' on top of the GameObject prefab in the Project View
Actual behavior: changes were applied to a GameObject which was in Preview mode which cannot be reverted
Expected result: drag and drop shouldn't apply changes to a prefab when in Preview mode
Reproducible with: 2017.1.0f3, 2017.2.0b3
Fixed in: 2017.1.2p4, 2017.2.0p3, 2017.3.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment