Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
8
Found in
2017.1.0p4
Issue ID
943671
Regression
No
[.NET 4.6][iOS] UdpClient EndReceive fails with ArgumentException: System.Net.SocketAddress is an invalid size
Steps to reproduce:
1. Download MulticastExample.zip
2. Run the project
3. Build the "Main" scene to an iOS device
4. In iOS device, click the checkbox for client and then click start.
5. In editor, enter play mode and click start (with server selected)
Result: Exception The supplied System.Net.SocketAddress is an invalid size for the System.Net.IPEndPoint end point.
Parameter name: socketAddress
at System.Net.IPEndPoint.Equals (System.Object comparand) [0x00000] in <00000000000000000000000000000000>:0
Expected result: no ArgumentException errors are thrown.
Reproduced on: 2017.1.0p5, 2017.2.0b9, 2017.3.0a4
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused
danl1240
Jan 17, 2018 22:56
Yeah patch notes show it "fixed" in 2017.1.2p3... and this page shows it reproduced on later versions. How does that work?
junestone
Oct 28, 2017 07:15
same here, very seriously bug which forces our project back to .net3.5