Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.0f3
Issue ID
945353
Regression
No
[.NET 4.6] "InternalsVisibleTo" not functioning
Reproduction steps:
1. Open "InternalsVisibleBug.zip" project
2. Enter Play mode
3. See that a "MethodAccessException" error was thrown
4. Switch the Scripting Runtime to .NET 3.5
5. Enter Play mode
6. See that a message "created" was outputted to the console
Fixed in: 2018.1.0b1
Expected Result: The message "created" should be outputted with the .NET 4.6 Scripting Runtime instead of the AccesException error
Actual Result: With Scripting Runtime .NET 4.6 a "MethodAccessException" error is thrown
Reproduced with: 2017.3.0a7, 2017.2.0b11, 2017.1.1p1
Did not reproduce on: 5.6.3p3 (No .NET 4.6 Scripting Runtime)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment