Search Issue Tracker
By Design
Votes
12
Found in [Package]
12.0.0
Issue ID
1364920
Regression
No
[DLSS][XR][HDRP] DLSS creates anti-aliasing artifacts with Single Pass and Multi Pass Instancing
Reproduction steps:
1. Open the user's attached project "SinglePassDLSS.zip"
2. Connect Oculus 1/2
3. Enter Play Mode
4. Observe the jagged edges of the Sphere
Expected result: Enabling DLSS does not create anti-aliasing artifacts and the edges are smooth
Actual result: Enabling DLSS creates anti-aliasing artifacts and the edges are jagged (see attached Results.png)
Reproduces on: HDRP 12.0.0 (2021.2.0b12, 2022.1.0a9)
Could not test 2019.4.30f1, 2020.3.22f1, 2021.1.18f1 due to errors when downgrading the project
Notes:
-Disabling DLSS and also disabling AA will show fewer jagged edges. Enabling FXAA and disabling DLSS will also show fewer artifacts
-User mentioned that the issue reproduces also with Mock HMD
-DLSS is enabled in "Assets/HDRPDefaultResources/DefaultHDRPAsset.asset" at Maximum Quality
Comments (1)
-
jeanpaul84
Oct 08, 2021 02:02
This issue is caused by "Camera Jitter" in XR HDRP settings being off. When off, the jitterx/y that is sent to DLSS is zeroed out causing jagged edges in the output.
There should be a warning to warn the user that DLSS won't work correctly if this setting is disabled.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The Camera Jitter setting was set to false in the HDRP asset under XR. Enabling this option fixes the anti-aliasing.