Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
12.0.0
Issue ID
1342588
Regression
No
[DLSS] [DXR] Ray tracing effects do not scale well with DLSS and produce jagged/pixelated results
Reproduction steps:
1. Open attached project "hdrp_dxr_dlss.zip" and scene "samplescene"
2. Set Game View to Play Maximized
3. Enter Play Mode
4. Observe Game View
Expected result: No jagged/pixelated reflections
Actual result: Jagged/pixelated reflections
Reproducible with: 12.0.0 (2021.2.0b3)
Could not test with: 2019.4.29f1, 2020.3.14f1, 2021.1.14f1 (compilation errors break project), 2022.1.0a2 (project crashes when opening)
Notes:
1. Disabling "Full Resolution" on the ray tracing effects (on the Ray Tracing Volume) will make the DLSS/DXR scaling issue twice as bad
2. DLSS set to "Balanced" on the Main Camera by default, which is the most common, but the DLSS/DXR scaling issue gets more apparent when running in "Maximum Performance" mode
3. Using both half resolution ray tracing effects and DLSS in "Maximum Performance" mode on a console/mid end gaming PC results in a completely unusable pixelated image, see "Assets/bugreport_result_performance.jpg"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment