Search Issue Tracker
Fixed in 5.3.8
Votes
3
Found in
5.3.3p2
Issue ID
785131
Regression
Yes
Display.main returns left screen instead of selected main in Win Standalone (5.3 regression)
To reproduce the issue follow the steps:
1. Have at least two display connected
2. Open "Test5_4" project
3. Open "Main" scene
4. Build & run project
5. Observe "output_log.txt"
The ordered printout of the resolutions of the displays in the Display.displays array
Note: This requires different resolution monitors in test to observe incorrect order values.
Result: Display with index 0 (is what Display.Main returns) will be left screen, but not the main screen you're using.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment