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Won't Fix
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.16f1
2022.2.2f1
2023.1.0a25
Issue ID
UUM-24662
Regression
No
Disabling SSAO instead of removing it prevents shadow casting
Reproduction steps:
1. Open the user’s attached project “ReproProject”
2. Open “Assets/Scenes/Main” Scene and add it to the “Scenes in Build” in Build Settings
3. Open “Assets/_MyAsssets/Settings” and select “URP-Balanced-Render” and make sure “SSAO Render Feature” isn’t added to it in the Inspector window
4. Build and Run on an Oculus 2
5. Observe the shadows projecting off of cubes, which are moving around you
6. Open “Assets/_MyAsssets/Settings” and select “URP-Balanced-Render”
7. In the Inspector window select “Add Renderer Feature” and select “Screen Space Ambient Occlusion” and disable it
8. Build and Run on an Oculus 2
9. Observe the shadows again
Expected result: Disabling SSAO works the same way as removing the component
Actual result: Disabling SSAO makes shadows disappear
Reproducible with: 2021.3.16f1, 2022.2.2f1, 2023.1.0a25
Couldn’t test with: 2020.3.43f1 (Project doesn’t start on Oculus)
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Environment used: macOS 12.4 (Intel)
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Resolution Note:
Not reproducible anymore on 2021.3.33f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1