Search Issue Tracker
By Design
Votes
1
Found in
5.2.0b3
Issue ID
713426
Regression
No
"different serialization layout" error in built player
To reproduce:
1. Open attached project
2. Open scene TestDifferentBaseType
3. Build for Win32 with "development build"
4. Notice the warning: A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 40 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment