Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.5.2f1
Issue ID
1038830
Regression
Yes
Different asset bundles produced after building them two times in a row
How to reproduce:
1. Open attached Unity project "zProject_486458"
2. Switch platform to iOS
3. Select BuildTools --> Build AssetBundles
4. Wait until bundles are build
5. Open command-line
6. Run WebExtract <FilePathToSceneBundle>
7. Run binary2text YourSceneBundleName_data/BuildPlayer-SceneBundleName
8. Make a copy of a created text file
9. Close Unity Editor
10. Clear Library and AssetBundles folders
11. Repeat 1-7 steps
12. Compare bundles
Expected result: builds should be identical.
Actual result: builds have differences.
Reproduced with: 2018.1.5f1, 2017.4.5f1, 2017.2.3p1, 5.5.6f1.
Not reproduced with: 2018.3.0a1, 2018.2.0b8, 2017.1.4p1, 5.6.6f2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
- Inconsistent "Mock HMD Loader" naming in the "Project Settings"
Add comment