Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2.2.0
Issue ID
1360882
Regression
Yes
[Device Simulator] UI elements are not responding to inputs when using Device Simulator with Player Input component
How to reproduce:
1. Open user attached project
2. Enter Play Mode
3. On the left of the Game view press button "Game" and select "Simulator"
4. In the Simulator view press on the button "Button"
Expected result: Button receives inputs
Actual result: Button does not receive inputs
Reproducible with: 2.2.0 - 3.0.2-preview (2019.4.30f1, 2020.3.19f1, 2021.1.0a1)
Not reproducible with: 2.1.1 (2019.4.30f1, 2020.3.19f1), Device Simulator package is built-in (2021.1.0a3, 2021.1.22f1, 2021.2.0b12, 2022.1.0a10)
Couldn't test with: 3.0.2-preview (2021.1.0a2 - because of Null Reference errors thrown from the Simulator window)
Note: Removing Input Action Asset from the Player Input component in GameObject "Player Input" will produce expected results
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Fixed in: 2021.1.0a3