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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.1.0b5
Issue ID
697416
Regression
No
[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gloss value in MainTex
How to reproduce:
1. Open attached project
2. Open scene Scene.unity
- Notice the extremely shiny object
3. Switch rendering path to Forward or Legacy Deferred (through Player Settings)
- Note that the book is now properly glossy
- The book uses the Legacy/Bumped Specular shader for its glossiness
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