Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0a3
Issue ID
561636
Regression
Yes
Default cursor competes with OS cursor
- Open Player Settings and set Default cursor in Cross-Platform Settings
- Open e.g. Build Settings window and drag it over Game view or Scene View
- Click "Play"
- See that OS cursor is overridden with custom one and when mouse is being moved cursors "compete" with each other
Another repro:
1) Open gradient editor (from a particle system)
2) Ensure its over Scene or Game View
3) Place cursor over alpha label and see its flickering when moving
Note that you do not need to be Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment