Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.4f1
Issue ID
793314
Regression
No
Data gets corrupted after passing it into a static method of the same struct
Steps to reproduce:
1) Extract and open the project attached by user (Corruption_Test.zip).
2) Open scene 'corruption.unity'.
3) Press 'Play'.
4) In the console, notice the debugged values differ.
Expected result: the debugged values are all equal to 1.
Actual result: he values passed into a static method of the same struct get corrupted.
Note: if debugging the value directly from the struct (Debug.Log(gridObj.rect.x)) the value remains unchanged.
Note#2: the corrupted values change every time the scene is stopped and played again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
Add comment