Search Issue Tracker

By Design

Votes

0

Found in

2022.3.11f1

2023.1.17f1

Issue ID

UUM-56537

Regression

No

Custom Render Pass increases memory usage when in Play Mode

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Empty.unity” Scene
3. Enter the Play Mode
4. Observe memory usage with Task Manager or another app

Expected result: Memory usage stops increasing when in Play Mode and releases after exiting
Actual result: Memory usage increases when in Play Mode and does not release after exiting the Play Mode

Reproducible with: 2022.3.11f1, 2023.1.17f1, 2023.2.0b13, 2023.2.2f1, 2023.3.a15

Could not test with: 2021.3.32f1 (Assets\Shaders\KawaseBlur\KawaseBlur.cs(160,26): error CS0115: 'KawaseBlur.SetupRenderPasses(ScriptableRenderer, in RenderingData)': no suitable method found to override)

Reproducible on: Windows 10 Enterprise 21H2, Mac M1 Pro
Not reproducible on: No other environment tested

  1. Resolution Note:

    BlurredLayerTextureScriptableFeature's OnCameraCleanup(CommandBuffer cmd) function sets RTHandles to null without releasing them causing the memory leak

Add comment

Log in to post comment