Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a10
Issue ID
1076684
Regression
Yes
[Curve] Assertion fail on curveT when simulating a particle system
Repro steps:
1. Open Bug scene from the following project:
https://drive.google.com/open?id=1Uid9A9JjtdXJqGWz_wN3VCjSsfUCN1xZ (project path is TestProjects\LWGraphicsTest)
2. Enter / exit play mode a few times (it may take 3-5 times to see the issue)
3. Observe console errors:
Assertion failed on expression: 'curveT >= GetRange().first && curveT <= GetRange().second'
UnityEngine.ParticleSystem:Simulate(Single, Boolean, Boolean, Boolean)
PlaySystems:OnEnable() (at Assets/PlaySystems.cs:19)
and
Assertion failed on expression: 'curveT >= m_Curve[lhs].time && curveT <= m_Curve[rhs].time'
UnityEngine.ParticleSystem:Simulate(Single, Boolean, Boolean, Boolean)
PlaySystems:OnEnable() (at Assets/PlaySystems.cs:19)
Notes:
- Inconsistent repro, takes a few tries
- The offending particle curve is the Szie over Lifetime curve on the GunBarrelEnd system. Removing any of its 4 keys fixes the issue.
- Issue introduced recently in the 2018.3 cycle
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
Deeeds
Jun 12, 2019 17:41
Getting thousands of these in 2019.1.6f