Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b21
Issue ID
805267
Regression
No
[Culling] Recalc bounds are still called even if object is out of view
Reproduction steps:
1. Open the attached project
2. Open scene "TestScene"
3. Play
4. Select camera and rotate its Y axis till you no longer see any cubes
5. Notice in Profiler Camera Render -> Culling -> Recalc Bounds is still called even if no objects are on visible
Reproduced on: 5.4.0b22, 5.3.5p4, 5.1.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note:
Recalc Bounds is necessary to know whether the object becomes visible because of it's local changes.