Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
901067
Regression
Yes
Cube with large mass starts bouncing uncontrollably with PCM enabled
How to reproduce:
1. Open a new project
2. Import attached package
3. Go to Edit/Project Settings/Time
4. Set the FixedTimeStep to 0.002 (10 times less than default)
5. Open scene Scenes/large mass.unity
6. Play the scene
- Note that the large cube falls until it hits the ground and after rolling a bit, begins bouncing uncontrollably
- This does not happen with PCM disabled
- Happens with FixedTimeStep set to 0.02, but easier to see with 0.002
- Reproduced with 5.6.0f2 (3538e0118e7a), 2017.1.0a6 (6ffa0796a506)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #895726