Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b5
Issue ID
1041877
Regression
No
Crash when passing null reference instead of Animator to AnimationPlayableUtilities::Play
How to reproduce:
1. Open any project
2. Attach the "Crash.cs" script to any Game Object
3. Play the scene
Expected result: Editor should warn about possible NullReferenceException and prevent entering the Play mode
Actual result: Editor crashes on AnimationPlayableGraphExtensionsBindings::InternalSyncUpdateAndTimeMode
Reproducible with - 2017.1.4f1, 2017.2.3p1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b6
Note: Issue occurs with other AnimationPlayableUtilities play methods as well (PlayClip, PlayMixer, etc.).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment