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Won't Fix
Votes
0
Found in [Package]
1.8.1
Issue ID
OXRB-194
Regression
No
Crash when entering Play Mode with Holographic Remoting for Play Mode enabled
How to reproduce:
1. Open the attached project "steven-mess-around.zip"
2. Enable Holographic Remoting for Play Mode (Mixed Reality>Remoting>Holographic Remoting for Play Mode)
3. Enter Play Mode
4. Exit Play Mode
5. Repeat step 3
Reproducible with: 1.8.0 (2021.3.27f1), 1.8.1 (2021.3.27f1, 2022.3.3f1, 2023.1.2f1)
Could not test with: 2023.2.0a21 (compilation errors in the Console window)
Reproducible on: Windows 10
First few lines of Stack Trace:
0x000001B06E03E650 (Mono JIT Code) (wrapper managed-to-native) object:wrapper_native_00007FFCA096A050 (intptr)
0x000001B07482F9CD (Mono JIT Code) WinRT.ObjectReference`1<Microsoft.MixedReality.QR.IQRCode/Vftbl>:Finalize ()
0x000001B06E083800 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFC6081F1E0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2849] mono_jit_runtime_invoke
0x00007FFC607A2AC2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FFC60804E56 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\gc.c:347] mono_gc_run_finalize
Comments (1)
-
NikolayMXR
Aug 01, 2024 13:45
I have a similar problem with QR.IQRCode/Vftbl finalization is when exiting from the remoting app.
========== OUTPUTTING STACK TRACE ==================
0x000001BCF87D4697 (Mono JIT Code) (wrapper managed-to-native) object:wrapper_native_00007FFF4213A050 (intptr)
0x000001BD364277D9 (Mono JIT Code) WinRT.ObjectReference`1<Microsoft.MixedReality.QR.IQRCode/Vftbl>:Finalize ()
0x000001BCF86C53FC (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr)
0x00007FFEA0E46A97 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\gc.c:383] mono_gc_run_finalize
0x00007FFEA10CD8E8 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\external\bdwgc\finalize.c:1318] GC_invoke_finalizers
0x00007FFEA0E47AE3 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\gc.c:929] finalize_domain_objects
0x00007FFEA0E481A0 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\gc.c:1036] finalizer_thread
0x00007FFEA0DDF55B (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1272] start_wrapper_internal
0x00007FFEA0DDF76E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1348] start_wrapper
0x00007FFF7D52257D (KERNEL32) BaseThreadInitThunk
0x00007FFF7E12AF28 (ntdll) RtlUserThreadStart========== END OF STACKTRACE ===========
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Resolution Note:
We believe the issue is with your project's code. FrontendWeb.cs is the source of trouble, as it generates an ObjectDisposedException after the first run, before the crashing run.