Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0b5
Issue ID
742322
Regression
No
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused the crash
Steps to Repro:
1. Open project supplied
2. Open scene 'mex_base_001_pd'
3. Open Lighting (Window > Lighting)
4. If there is a lightmap, scroll to the bottom and clear it.
5. Build a new lightmap
6. Go to Scene view, then change from 'shading' to Lit Clustering.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
This is a duplicate of issue #737381