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Fixed

Votes

1

Found in

6000.0.21f1

Issue ID

UUM-83164

Regression

Yes

Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview

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Reproduction steps:
1. Open the attached project "CrashRepro"
2. Select "Assets/Cube_Anim" in the Project window
3. Select the "Animation" tab in Inspector
4. Drag the preview tab up if it is not visible

Expected result: Preview appears
Actual result: Editor crashes

Reproducible with: 6000.0.19f1, 6000.0.21f1
Not reproducible with: 2021.3.45f1, 2022.3.48f1 , 6000.0.018f1

Reproducible on: Windows 11
Not reproducible on: macOS 14.6.1 (Intel)

Note: Does not reproduce with dx11 or vulcan

First few lines of stack trace:

{noformat} 0x00007FF88C9FBD5C (Unity) D3D12RenderPass::SetupDeviceResources
0x00007FF88C9F8BF4 (Unity) D3D12RenderPass::Begin
0x00007FF88C9CEDD0 (Unity) GfxDeviceD3D12::BeginRenderPassImpl
0x00007FF88C711B8B (Unity) GfxDevice::ReleaseSetupAndBeginRenderPass
0x00007FF88E1911F2 (Unity) GfxDeviceWorker::RunCommand
0x00007FF88E19BE3C (Unity) GfxDeviceWorker::RunExt{noformat}

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