Search Issue Tracker
Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.26f1
Issue ID
UUM-37758
Regression
No
Crash on Walk when opening specific project
Reproduction steps:
1. Open the attached project “CrashRepro“
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2021.3.26f1, 2022.1.24f1
Not reproducible with: 2022.2.0a1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a18
Reproducible on: Windows 10
First few lines of stack trace:
{noformat}0x00007ff6581d31f2 (Unity) Walk
0x00007ff6581d32a8 (Unity) Walk
0x00007ff6581d18bf (Unity) SafeBinaryRead::BeginTransfer
0x00007ff657a8a583 (Unity) EditorExtension::Transfer<SafeBinaryRead>
0x00007ff657a768f2 (Unity) NamedObject::Transfer<SafeBinaryRead>{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2021.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.