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Votes

0

Found in

2022.3.57f1

Issue ID

UUM-96343

Regression

No

Crash on UnityMain when running Player which was built on 32-bit architecture with "Direct3D12" set as graphics API

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Reproduction steps:
1. Open the “repro_IN-90406“ project
2. Make sure you have “Direct3D12” set as your graphics API (“Edit → Project Settings… → Player → Other Settings → Graphics APIs for Windows“)
3. Open the Build Settings (“File → Build Settings…“)
4. Add “Scenes/SampleScene“ Scene to the build index
5. Change the “Architecture“ parameter to “Intel 32-bit“
6. Press “Build“
7. Once the project is built, run the .exe
8. Observe the crash

Reproducible with: 2022.3.57f1
Not reproducible with: 6000.0.37f1, 6000.1.0b5, 6000.2.0a2

Reproducible on: Windows 10 (22H2), Windows 11 (23H2) (user’s environment)
Not reproducible on: No other environments tested

Note: Not reproducible with Direct3D11 and Vulkan

First few lines of the stack trace:
0x6BD122A4 (UnityPlayer) UnityMain
0x6BD1258E (UnityPlayer) UnityMain
0x6BD1434F (UnityPlayer) UnityMain
0x6BD11437 (UnityPlayer) UnityMain
0x7673FCC9 (KERNEL32) BaseThreadInitThunk

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