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Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1
2020.1.0a23
Issue ID
1220333
Regression
No
Crash on Unity::ArticulationBody::CleanupAllShapes when Entering Play Mode with 2 Articulation Bodies and Scene Reload disabled
How to reproduce:
1. Open attached project "Case_1220333" and load the scene "SampleScene"
2. Go to Edit->Project Settings...
3. Click "Editor" and ensure that "Reload Scene" is disabled
4. Press Play
Reproducible with: 2020.1.0a15, 2020.1.0a24
Not reproducible with:2017.4.37f1, 2018.4.17f1, 2019.3.3f1, 2020.1.0a14 (No Articulation Body Component)
Full stack trace:
0x00007FF7036C393B (Unity) Unity::ArticulationBody::CleanupAllShapes
0x00007FF7036C91CC (Unity) Unity::ArticulationBody::RemoveFromManager
0x00007FF7048C392C (Unity) EditorSceneManager::ResetOpenScenes
0x00007FF7048C4597 (Unity) EditorSceneManager::RestoreSceneBackups
0x00007FF70437E155 (Unity) PlayerLoopController::EnterPlayMode
0x00007FF704391138 (Unity) PlayerLoopController::SetIsPlaying
0x00007FF704394556 (Unity) Application::TickTimer
0x00007FF704B692FC (Unity) MainMessageLoop
0x00007FF704B729DE (Unity) WinMain
0x00007FF70679E306 (Unity) __scrt_common_main_seh
0x00007FFC61B37974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6496A261 (ntdll) RtlUserThreadStart
Note:
Might Not crash the first time, exit Play Mode and enter it again to reproduce
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Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a8
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b8