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Fixed in 2021.2.X
Fixed in 2020.2.X, 2021.1.X
Votes
0
Found in
2020.2.0b9
2020.2.0b14
2021.1
Issue ID
1300660
Regression
Yes
Crash on TerrainManager::CullAllTerrains when opening a scene with neighboring terrains
Reproduction steps:
1. Open the attached project ("1300660.zip")
2. Open scene "Hot LZ"
Reproducible with: 2020.2.0b9, 2020.2.1f1, 2021.1.0a1, 2021.1.0b2
Not reproducible with: 2020.1.17f1, 2020.2.0b8
Cannot test 2019.4 due to files breaking when downgrading
First lines of the stacktrace:
0x00007ff78e1f36d6 (Unity) TerrainManager::CullAllTerrains
0x00007ff78ccb7d08 (Unity) Camera::CustomCull
0x00007ff78d9bf632 (Unity) Camera::RenderEditorCamera
0x00007ff78d9c0bb5 (Unity) Camera::RenderEditorCamera
0x00007ff78decd44f (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid
Notes:
- In the versions deemed not reproducible there's two warnings produced in the console after opening the scene:
Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a2
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b3
Resolution Note (fix version 2020.2):
Fixed in 2020.2.3f1