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Fixed in 2022.3.16f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a14
Votes
14
Found in
2022.2.6f1
2023.1.0b10
2023.2.0a8
Issue ID
UUM-31364
Regression
No
[AsyncLoadInEditor] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> when building the project
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Build the project (File > Build and Run)
Expected result: Project builds successfully
Actual result: Editor crashes
Reproducible with: 2022.1.0a16, 2022.2.0a1, 2022.2.6f1
Not reproducible with: 2021.3.18f1, 2022.1.0a15, 2022.1.24f1, 2023.2.0a3
Couldn’t test with: 2020.3.44f1 - “error CS0246: The type or namespace name 'UniversalRendererData' could not be found“, 2023.1.0a1(crashed when opening project on VFXBatchedEffect::AddInstance) 2023.1.0b5 (crashed when opening project on MonoScriptInfoScraper::GetAssemblyScrapedMonoScripts)
Reproducible on: Windows 10, Windows 11
First few lines of stack trace:
{noformat}
0x00007ff6691277c5 (Unity) Sprite::Transfer<GenerateTypeTreeTransfer>
0x00007ff66913812c (Unity) Sprite::VirtualRedirectTransfer
0x00007ff669698d36 (Unity) TypeTreeCache::GetTypeTree
0x00007ff66968ea39 (Unity) SerializedFile::WriteObject
0x00007ff669679317 (Unity) PersistentManager::WriteFile
0x00007ff66967b02f (Unity) PersistentManager::WriteFile{noformat}
Note: Project crashes when opening with AMD gpu on streams other than 2022.2.x
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Resolution Note (fix version 2023.2):
Fixed by known PR in 2023.2.0a14.