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Duplicate

Duplicate in 6000.4.X

Votes

0

Found in

6000.4.0a1

Issue ID

UUM-124994

Regression

No

Crash on __pthread_kill when initializing FixedList4096Bytes

Kernel (DOTS)

-

Reproduction steps:
1. Open the attached “ReproProj” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode

Expected result: The Play Mode is entered
Actual result: The Editor crashes

Reproducible with: 1.2.4 (2021.3.43f1), 2.4.3 (2022.3.43f1, 6000.0.16f1)

Reproducible on: macOS 14.6.1 (M1 Max)
Not reproducible on: No other environment tested

First few lines of the stack trace:
#0 0x0000019f8715f0 in __pthread_kill
#1 0xc84f00019f7b6a30 in abort
#2 0x8022000319599418 in monoeg_g_printv
#3 0x0000031957ead4 in mono_log_write_logfile
#4 0x00000319599630 in monoeg_g_logv_nofree
#5 0x000003195996ec in monoeg_assertion_message
#6 0x00000319599730 in mono_assertion_message_unreachable
#7 0x00000319425c38 in mini_emit_memcpy
#8 0x000003194365b8 in mono_arch_emit_outarg_vt
#9 0x000003193c6750 in mono_decompose_vtype_opts

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.4.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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