Search Issue Tracker
Fixed in 2023.2.5f1
Fixed in 2023.2.X, 2023.3.X, 2023.3.0a12
Votes
0
Found in
2023.1.3f1
2023.2.0a21
2023.3.0a3
Issue ID
UUM-41316
Regression
Yes
Crash on <lambda_8db7f104df3fcd9c943b062f86e208df>::operator() when opening a specific project with a corrupted library
Reproduction steps:
1. Open the attached “ASDQWE” project
Expected result: The project is opened
Actual result: The project crashes while loading
Reproducible with: 2023.1.0a4, 2023.1.3f1, 2023.2.0a21
Not reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.0a3
Note: Deleting the Library folder prevents the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note (fix version 2023.2):
The SourceAssetDB and ArtifactDBs were both corrupted in this user project, and the DBVersion could not be extracted, so we were failing.
A pop up with some options (i.e. recreate DB or Quit) was added to allow users to pick what to do. Batchmode has also been handled, with additional information as to what to do.