Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.42f1
2022.3.43f1
Issue ID
UUM-78782
Regression
No
Crash on MemoryProfiler::UnregisterAllocation when opening a specific scene
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2021.3.42f1, 2022.3.43f1, 2023.1.20f1
Not reproducible with: 2023.2.0a1, 6000.0.16f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}Obtained 55 stack frames
0x00007ff6befaa41c (Unity) MemoryProfiler::UnregisterAllocation
0x00007ff6bebe8cf3 (Unity) MemoryManager::Deallocate
0x00007ff6bebe6a1b (Unity) operator delete
0x00007ff6bf04b369 (Unity) std::vector<std::pair<std::pair<unsigned short,unsigned short>,float>,std::allocator<std::pair<std::pair<unsigned short,unsigned short>,float> > >::_Emplace_reallocate<std::pair<std::pair<unsigned short,unsigned short>,float> >
0x00007ff6bf04f8af (Unity) vector_map<ShaderTagID,ShaderTagID,std::less<ShaderTagID>,std::allocator<std::pair<ShaderTagID,ShaderTagID> > >::operator[]
0x00007ff6bf05d52b (Unity) Material::SetOverrideTag{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment