Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.9f1
2022.2.0b5
Issue ID
UUM-12631
Regression
No
Crash on GizmoManager::BuildGizmosFromGameObjectRecursive when opening broken scene
Reproduction steps:
1. Open any project
2. Load attached BossLVL.unity scene
3. Load it again if editor did not crash
Expected result: Scene loads successfully
Actual result: Editor crashes
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.9f1, 2022.2.0b5
Not reproducible with: 2023.1.0a1, 2023.1.0a6
Reproducible on: Windows 11
First lines of stacktrace:
0x00007FF7C540D8C4 (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
0x00007FF7C540DA48 (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
0x00007FF7C54149F7 (Unity) GizmoManager::RecalculateGizmos
0x00007FF7C5414C83 (Unity) GizmoManager::RecalculateGizmosIfDirty
0x00007FF7C540D03B (Unity) GizmoManager::BeginDrawGizmos
0x00007FF7C5410C50 (Unity) DrawGizmos
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1926