Search Issue Tracker
Fixed
Fixed in 6000.0.25f1, 6000.1.0a2, 7000.0.0a10
Votes
0
Found in
6000.0.20f1
6000.1.0a1
7000.0.0a1
Issue ID
UUM-83152
Regression
No
Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open “SCENE“ scene
3. Move around the Scene View the camera or fly around the scene for a few seconds
Expected result: No artifacts appear
Actual result: Artifacts and glitches appear and can crash
Reproducible with: 6000.0.20f1
Couldn’t test with: 2021.3.44f1, 2022.3.48f1 (scene is pink and broken)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFA483EE8DD (Unity) GfxDeviceD3D11Base::DrawBuffersBatchMode
0x00007FFA49BED0B9 (Unity) GfxDeviceWorker::RunCommand
0x00007FFA49BF066C (Unity) GfxDeviceWorker::RunExt
0x00007FFA49BF079D (Unity) GfxDeviceWorker::RunGfxDeviceWorker{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment