Search Issue Tracker
Fixed in 0.16.0-preview.21
Votes
0
Found in [Package]
0.10.0-preview.6
Issue ID
1243841
Regression
No
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when URPMaterialPropertyBaseColor Component is added to an Entity
Reproduction steps:
1. Open user's attached project "ECSSamples" and scene "SpawnAndRemove"
2. Enter Play Mode and wait for about a minute
--observe crash
Reproducible with: 2020.1.0b9, 2020.2.0a11
Could not test with: 2018.4.23f1, 2019.3.14f1 (errors)
Reproducible with package versions: 0.9.1-preview.15, 0.10.0-preview.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Resolution Note (fix version 0.16.0-preview.21):
The bugs regarding this has already been fixed internally and we have an official port of the ECS Samples to URP in the works. This bug does not reproduce there.
Bug also fixed in 0.16.0-preview.21 that can be found on 2020.1 stream and above.