Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b13
Issue ID
786873
Regression
Yes
Crash on "DirectorManager::ExecuteStage" when an animation key tries to activate a gameobject which has animator attached to it
Reproduction steps:
1. Open attached project.
2. Open and play "Scenes > AnimationCrash" scene.
3. Unity crashes with:
0x00000001401F4445 (Unity) DirectorManager::ExecuteStage
0x00000001404517AE (Unity) PlayerLoop
0x0000000140BB3B95 (Unity) Application::UpdateScene
0x0000000140BB50A9 (Unity) Application::UpdateSceneIfNeeded
0x0000000140BBCB1C (Unity) Application::TickTimer
0x0000000140E053CC (Unity) FindMonoBinaryToUse
0x0000000140E069F1 (Unity) WinMain
0x00000001415C4884 (Unity) read
0x00007FFF40C98102 (KERNEL32) BaseThreadInitThunk
Regression introduced in: 5.3.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment